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Edge

Aug 01 2024
雑誌

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Stand back – the Xbox juggernaut is out of control

Edge

Fighting fit • How UK startup Quell aims to punch above its weight with a combo of Ring Fit and Roguelikes

Heart strings • Academy Award winner Gustavo Santaolalla on composing the score for The Last Of Us

Community development • Celebration strikes a balance with introspection at this year’s Develop Conference in Brighton

DOWN BY THE WATER • Neo-noir point-and-click adventure Phoenix Springs serves up a missing-sibling mystery with a side of existential dread

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES AUGUST

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

HYPE

Green shoots

PROMISE MASCOT AGENCY • The setting’s no paradise, but the game’s a killer

WILD BASTARDS • Blue Manchu tries a whole new kind of bastardry

CENTUM • You may point, but you may not want to click

SONOKUNI • J-hip-hop goes west, but it’s a Tokyo jungle out ther

TINY GLADE • Countryside construction with an invisible helping hand

ROUNDUP

SUBSCRIBE TODAY AND SAVE 45%*

SMOKE AND MIRRORS • How Unseen’s debut is taking urban fantasy action to the spirit level

Q + A RAÚL IBARRA, ANIMATION DIRECTOR • Based in Barcelona, Raúl Ibarra (aka Croa San) previously worked on Ori And The Will Of The Wisps, but with a portfolio showcasing expressive, larger-than-life fan animations, exploring beloved properties such as Akira, One Piece and even Half-Life, it’s easy to see why he was among Unseen’s earliest hires. Here, he tells us about the process of bringing Kemuri’s unique manga-inspired characters to life as animation director.

SHAPE SHIFT • Bungie won’t let Destiny 2 slow down after The Final Shape – even if it has to break the universe

FULL CIRCLE • Why Revolution Software is returning to its most famous game, remastering the original Broken Sword for a new era

THE MAKING OF THIRSTY SUITORS • Celebrating culture, family and relationships through JRPG mechanics

Q&A

STUDIO PROFILE TEYON • How big ambitions led to small realities – and tie-ins with film’s most celebrated cyborgs

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

What the cat dragged in

Still Wakes The Deep

Post Script • Lead designer Rob McLachlan on Still Wakes The Deep’s approach to horror

Senua’s Saga: Hellblade II

Post Script • Continuity error: the trouble with trying to build on a story with a natural ending (contains spoilers)

Shin Megami Tensei V: Vengeance

Homeworld 3

Post Script • Q+A: Iain Myers-Smith (senior producer) and Martin Cirulis (lead writer)

RKGK/Rakugaki

Cryptmaster

1000xResist

Paper Trail

Isles Of Sea And Sky

No Case Should Remain Unsolved

Little Kitty, Big City

Hauntii

The Hex...

フォーマット

  • OverDrive マガジン

言語

  • 英語