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Edge

Aug 01 2025
雑誌

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

How can we turn a 6 into an 8 (and ideally not a 4)?

Edge

State of Playdate • As its second season of games arrives, we catch up with the little yellow handheld that could

playdate® SEASON TWO

Holding on to the past • How is Japan’s Game Preservation Society doing in its mission to preserve its own future?

A comfortable niche • How five years of Wholesome Direct has crystallised a new genre

Top Whole • Six highlights from Wholesome Direct 2025

Changing tide • Develop prepares for celebratory looks at the past mixed with uncertain glances to the future

FRENCH FANCY • Bringing bandes-desinée style to life in The Explorator

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES AUGUST

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

Six million ways to kill

HELL IS US • Rogue Factor’s civil-war dystopia reveals inner struggles

DREAMS OF ANOTHER • Pondering existence with help from an assault rifle

SLEIGHT OF HAND • A stealth adventure that’s all smoke and murders

CLOUDHEIM • Fantasy plus knockabout physics equals pinball wizardry

ROBOCOP: ROGUE CITY – UNFINISHED BUSINESS • Prime Directives become secondary as Robo lets loose

SHROOM AND GLOOM • A delicious dungeon delve that plays with expectation

ROUNDUP

SUBSCRIBE TODAY

A NEW PEAK • Following on form the wide success of Unitiled Goose Game, House House returns with a multiplayer open world unlike any other

COLLECTED WORKS SAM LAKE • Talking parallel dimensions with the would-be novelist whole accidentally became the public face of Remedy

CREATING HAVOK • How a modest team of Dubliners elevated the art of game physics

THE MAKING OF… VENBA • How a small team of Canadian developers came together to cook up a storm

HEART MACHINE • Inspired by personal trauma, driven by early success, an indie gem searches for stability

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Kyoto drift

Elden Ring: Nightreign

Post Script • In Remembrance

Doom: The Dark Ages

Post Script • Not-so-hidden treasures

Blades Of Fire

Revenge Of The Savage Planet

To A T

The Midnight Walk

The Precinct

Monster Train 2

The Siege And The Sandfox

Deliver At All Costs

FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY

TMNT: Tactical Takedown

Concrete Genie • Filling in the gaps between art and puzzle design

DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE

Returnal • A progress report on the games we just can’t quit

#413 July 10

フォーマット

  • OverDrive マガジン

言語

  • 英語